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Michigan State University - Game Design and Development 4: 3D Platformer 

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Game Design and Development 4: 3D Platformer


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Game Design and Development 4: 3D Platformer

  • Shareable Certificate Earn a Certificate upon completion
  • 100% online Start instantly and learn at your own schedule.
  • Course 4 of 5 in the Game Design and Development with Unity 2020 Specialization
  • Flexible deadlines Reset deadlines in accordance to your schedule.
  • Intermediate Level Completion of "Game Design and Development 3: 3D Shooter" course.
  • Approx. 13 hours to complete
  • English Subtitles: English
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Game Design and Development 4: 3D Platformer
Course details

More about this course
  • If you love games and want to learn how to make them, then this course is your fourth step down that path. In this course you will learn the fundamentals of game design, including an understanding of game idea generation, design documentation, the business side of games, and social issues in games. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed a 3D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.

Game Design and Development 4: 3D Platformer

Your Fourth Step into Game Design and Development

Course Overview

Project Overview

Creating A New Unity Project

Importing Packages from the Package Manager

Importing Asset Packages

Level Whiteboxing with ProBuilder 1

Level Whiteboxing with ProBuilder 2

Level Whiteboxing with ProBuilder 3

The Art Pass 1

The Art Pass 2

Adding The Player And Animations

Using the Provided Prefabs 1

Using the Provided Prefabs 2

Adding More Levels

Creating a Special Effect

Coding Standards in this Project

Script Execution Order

Finish the Project

3D Platformer Modification Examples

Use Unity 2020.2 for this Course

Downloading Project Assets

3D Platformer Assignment

Fleshing Out a Game Design

Ideation - Part 1: Introduction

Ideation - Part 2: Brainstorming Warm Up

Ideation - Part 3: Structured Brainstorming

Design Documentation - Part 1: Introduction

Design Documentation - Part 2: The High Concept Document

Design Documentation - Part 3: Project Plan and Preproduction

Design Documentation - Part 4: Game Design Documents

Design Documentation - Part 5: Finishing Up

Changing the Way You Look at the World

"How to Quickly Get Ideas in Game Jams" by Jonas Tyroller

Game Jam Theme Reveal

"Get Game Ideas" by Jonas Tyroller

A Little Secret on Idea Generation

A Game Idea is Just a Game Idea

High Concept Document Template

"How Gameplay Loops Keep You Playing" by Adam Millard

"The Real Core Loop" by Extra Credits

"The Pre-Production Problem" by Extra Credits

"One-Page Designs" by Stone Librande


Design Documentation

Business and Society

Business fo Gaming - Part 1: Introduction

Business fo Gaming - Part 2: How are games funded?

Business fo Gaming - Part 3: Where are games sold?

Business fo Gaming - Part 4: How is money made on games?

Social Issues - Part 1: Introduction

Social Issues - Part 2: Game Content

Social Issues - Part 3: Game Players

Social Issues - Part 4: Game Industry Workers

Social Issues - Part 5: Conclusion

Game Studio Budget Calculator

Explore Latest Business Trends

Learn more about #GamerGate

Business of Games

Social Issues

Expanding Your Knowledge, Soul Searching and Finishing Up

Course Wrap Up

Building your Game Design Library

Call to Action: Take The Capstone Course!

Mac Users: Read this when doing peer review

Game Design and Development 4: 3D Platformer
Admission Process

    Important Dates

    May 25, 2024
    Course Commencement Date

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