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Michigan State University - Game Design and Development 5: Capstone Project 

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Game Design and Development 5: Capstone Project
 at 
Coursera 
Overview

Duration

17 hours

Start from

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Total fee

Free

Mode of learning

Online

Difficulty level

Intermediate

Official Website

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Credential

Certificate

Game Design and Development 5: Capstone Project
 at 
Coursera 
Highlights

  • Shareable Certificate Earn a Certificate upon completion
  • 100% online Start instantly and learn at your own schedule.
  • Course 5 of 5 in the Game Design and Development with Unity 2020 Specialization
  • Flexible deadlines Reset deadlines in accordance to your schedule.
  • Intermediate Level Completion of "Game Design and Development 4: 3D Platformer" course.
  • Approx. 17 hours to complete
  • English Subtitles: English
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Game Design and Development 5: Capstone Project
 at 
Coursera 
Course details

Skills you will learn
More about this course
  • In the game design and development capstone course, you will create an original game from initial concept up to the first playable version! Along the way, you will have the opportunity to put your game ideas in front of your peers. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer. The capstone also contains guest talks from game industry professionals at Riot Games, Blizzard Entertainment, Insomniac Games, Gearbox Entertainment, Iron Galaxy, Deep Silver Volition, Goodgame Studios, Stardock, GREE, Heart Shaped Games, and more.

Game Design and Development 5: Capstone Project
 at 
Coursera 
Curriculum

Milestone 1: Your Game Idea

Course Overview

"What is Success in Video Game Development" by Ziba Scott, Founder, Popcannibal

"Game Design Problem Solving Basics" by Scott Brodie, Founder and Lead Designer, Heart Shaped Games

Capstone Overview

FAQ

Industry Guest Talks

Getting Started

Brainstorm Game Ideas

Create the High Concept Document

Develop a Game Pitch Presentation

Milestone 2: Early Prototype, Blueprint, and Progress Report

"Finding An Art Style for Your Small Game" by Marie Lazar, 3D Environment Artist, Goodgame Studios

Randy Pitchford, Founder, Gearbox Entertainment on "The Artist's Dilemma"

Engage in Early Prototyping

Draft Design Blueprints

Milestone 2 Checkpoint

Milestone 3: First Playable and Fun Test

"How To Get Better at What You Do" by Declan McClintock, Programmer, GEL Lab at MSU

"Optimization in 3D Video Games" by Jon Moore, Graphics Engineer, Iron Galaxy Studios

"Game Production Overview" by Chris Bray, Studio Head and Senior Producer, Stardock

Develop the First Playable Prototype

Game Dev Tutorials by Brackeys

Milestone 3 Checkpoint

Finishing Up

Preparing to Ship - Part 1: Introduction

Preparing to Ship - Part 2: Game Polish and Balance

Preparing to Ship - Part 3: Optimization and Analytics

Preparing to Ship - Part 4: Packaging and Distribution

Marie Lazar, 3D Environment Artist, Goodgame Studios

Eric Arnold, Studio Architect of Programming, Deep Silver Volition

Will Bonner, Associate Test Engineer, Riot Games

Jon Moore, Graphics Engineer, Iron Galaxy Studios

Matthew Vorce, Programmer, Pixo Group

Chris Bray, Studio Head and Senior Producer, Stardock

Greg Donovan, Senior Producer, Deep Silver Volition

Scott Brodie, Founder and Lead Designer, Heart Shaped Games

Jared Riley, Engineering Manager, GREE International

Charles Roman, Senior Software Engineer, Radiant Entertainment

Steven Messinger, Lead Open World Designer, Rockstar Games

Shane McCloskey, Senior Designer, Insomniac Games

Future Directions - Part 1: Introduction

Future Directions - Part 2: MSU Academic Programs and Courses

Future Directions - Part 3: Other Resources

Mac Users: Read this when doing peer review

When to Release Your Game?

Introduction to Career Journey and Advice Guest Talks

Other Game-Related MSU Coursera Offerings

"How to Become a Game Design" by Mark Brown

Game Design and Development 5: Capstone Project
 at 
Coursera 
Admission Process

    Important Dates

    May 25, 2024
    Course Commencement Date

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    Game Design and Development 5: Capstone Project
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