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8 years agoGuide-Level 13
Best way is to start with computer science subjects with key courses in C++, Object Oriented programming and most importantly Algorithms and Data Structure.
Once done choose a full fledged game engine to work with and spent a few days learning the native API. This will be if you understand Object Oriented programming.
Once you have learned the API learn about the different pipelines in game design such as I)physics ii) gameplay and control ii) AI iv) User interface v.)particle effects etc.
Once do
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