Physics Motion in Plane

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New answer posted

6 months ago

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A
alok kumar singh

Contributor-Level 10

H m a x = u 2 s i n 2 θ 2 g = ( 2 5 * s i n 4 5 ° ) 2 2 * 1 0 = 1 5 . 6 2 5 m

T = u s i n θ g = 2 5 * s i n 4 5 1 0 = 1 . 7 7 s

 

New answer posted

6 months ago

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R
Raj Pandey

Contributor-Level 9

First angle, θ1= θ, R = u 2 s i n 2 θ g      

Another angle (θ2 = 90 - θ) for which range will be Same as that of θ

R 1 = u 2 s i n 2 ( 9 0 θ ) g = u 2 g s i n 2 θ = R

at θ 1 = θ , h 1 = u 2 s i n 2 θ 2 g

& θ 2 = 9 0 θ , h 2 = u 2 s i n 2 θ 2 2 g = u 2 c o s 2 θ 2 g

h 1 h 2 = 1 4 2 [ u 2 s i n 2 θ g ] 2

h 1 h 2 = 1 4 2 R 2

R = 4 h 1 h 2

So, Both statement is true & Reason is correct explanation for statement 1.

New answer posted

6 months ago

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S
Syed Aquib Ur Rahman

Contributor-Level 10

Mass and temperature are scalars. We can fully describe them by magnitude alone and do not involve direction. 

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S
Syed Aquib Ur Rahman

Contributor-Level 10

Speed is a scalar quantity. It only has magnitude and no direction, unlike velocity, which is a vector.

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S
Syed Aquib Ur Rahman

Contributor-Level 10

Displacement, velocity, and acceleration are common vectors. These three vectors they have both magnitude and direction, and  follow vector addition rules.

 

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6 months ago

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S
Syed Aquib Ur Rahman

Contributor-Level 10

Graphically, we place vectors head-to-tail. Analytically, we add components along axes using coordinate geometry, trigonometric functions, and unit vectors for precise vector resultant calculation.

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Syed Aquib Ur Rahman

Contributor-Level 10

It resolves vectors into components, adds corresponding x and y values algebraically, then reconstructs the resultant using magnitude and direction. That is, applying vector addition rules.

 

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6 months ago

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S
Syed Aquib Ur Rahman

Contributor-Level 10

Vector resolution is important when analysing motion in two or three dimensions. It's used in vector addition and subtraction, projectile motion, and expressing velocity or acceleration using component form. Resolution with unit vectors also helps in applying kinematic equations to multidimensional problems. 

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Syed Aquib Ur Rahman

Contributor-Level 10

Vectors can be resolved generally into any two non-parallel directions. These are done more as rectangular components using unit vectors. The latter is most common in physics and engineering to represent them into Cartesian coordinates for simplified vector operations.

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