Physics Motion in Plane
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2 months agoContributor-Level 10
In 1D kinematics, you use scalar equations for one direction. In 2D, position, velocity, and acceleration become vectors with x and y components. You apply the same kinematic equations independently to each dimension. Just remember to treat horizontal and vertical motions as separate 1D problems to be solved simultaneously.
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2 months agoContributor-Level 10
In uniform circular motion, we know that the speed is constant. But the velocity vector's direction continuously changes as the object moves in a circle. This continuous change in direction leads to an acceleration. In physics, we call that centripetal acceleration. This is always directed towards the centre of the circle.
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2 months agoContributor-Level 10
When we speak of 2D or 3D motion, the velocity and acceleration vectors need not align or be in the same direction. They can have any angle between 0° and 180° between them. This is because acceleration accounts for changes in both the magnitude and direction of velocity.
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2 months agoContributor-Level 10
Vectors are necessary because motion in a plane (two dimensions) or space (three dimensions) involves physical quantities, including velocity and acceleration. Both of these have both magnitude and direction. That helps us know how objects move in the real-world and in any real space. In one-dimensional motion, we only can know two directions, and show it as signs (+/-), and not more than that. Motion in a plane requires vectors to accurately represent these directional aspects.
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2 months agoContributor-Level 10
Path length is a scalar quantity. It tells about the total distance covered, even though it depends on the path taken. Displacement is a vector quantity. It tells that it's a straight-line change in position from the initial to the final point. Now, that is path independent.
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2 months agoContributor-Level 10
To find the direction in vector subtraction, let's consider (A – B). We have to use vector addition by rewriting it as A + (–B). Then, this negative vector (–B) will have the same magnitude as B. Only that it will point in the opposite direction. Then we will use the head-to-tail method. Following that, we will place the tail of (–B) at the head of A. The resultant vector from the tail of A to the head of –B will give us both the magnitude and direction of A – B.
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2 months agoNew answer posted
2 months agoContributor-Level 10
The graphical method using the head-to-tail or parallelogram laws only helps in visualising vectors and their resultants. But, it has limited accuracy. Because they cannot be precise when you consider the scale and angles. That's why it is important to use vector addition using the analytical method. That involves combining vector components. The graphical approach is primarily for conceptual understanding.
New answer posted
2 months agoContributor-Level 10
Scalar quantities only have magnitude, which makes sense to combine using ordinary algebra. But vector quantities have both magnitude and direction. Due to this directional aspect, vectors must obey special rules of vector algebra. Vectors have to specifically follow the triangle law or the parallelogram law of addition to be represented in the graph format. These graphical methods account for both magnitude and direction. This makes sure that the resultant vector accurately reflects the combined effect of the individual vectors. If we apply ordinary algebra, we won't be able to know the directional information.
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