
So you want to gain absolute mastery over motion geometry (kinematics) in Physics Class 11?
Your focus should transition from learning isolated concepts to applying tools. That is, knowing how to use the equations of motion.
All three equations of motion let us calculate important variables, including velocity, time, acceleration, and displacement.
By now, you know how abstract maths is the backbone of real-world physics. Functions and differential calculus are behind motion analysis. But kinematic equations are what you actually need for problem-solving. For instance, instantaneous velocity is the rate of change of position, v = dx/dt. It leads directly to the simple formula, x = x₀ + vt.
The key to solving exam questions on kinematics is not in memorising. It’s about seeing that each kinematic equation for uniformly accelerated motion is an integrated version of what you already know. Visualise the motion behind every calculation. Then choose the right equation for kinematic analysis with intuition. That’s how you gain true fluency.
This article covers all 3 equations of motion with derivations using algebraic, calculus, and graphical methods. Along the way, we will recap what makes acceleration uniform or constant.
- Kinematic Equations: What Are They?
- What is Uniformly Accelerated Motion?
- Five Uniformly Accelerated Motion Variables
- Equations of Motion Derivations
- Kinematic Equation for Non-Zero Initial Position
- Practical Applications of Kinematic Equations
- How to Choose the Right Kinematic Equation
- Sample JEE-Style Examples on Kinematic Equations
- Revision Notes for NCERT Physics Class 11
- NCERT Solutions Class 11 Physics
Kinematic Equations: What Are They?
Kinematic equations are a set of formulas for describing the motion of an object in one dimension, i.e., a straight line. This object moves in constant or uniform acceleration.
There are 3 kinematic equations for uniform accelerated motion.
- v = v₀ + at
- x = v₀t + (1/2)at²
- v² = v₀² + 2ax
These equations establish a relationship between five key variables: displacement (x), initial velocity (v₀), final velocity (v), acceleration (a), and time (t).
The Key Condition: Uniform Acceleration
The main rule for the three kinematic equations to work or be applicable is to consider that the object moves in constant acceleration and in a single plane.
If acceleration changes, the kinematic equations in most cases won’t be applicable.
What is Uniformly Accelerated Motion?
Uniform accelerated motion refers to the motion of an object in a single plane or straight line where velocity changes in equal amounts and in equal time intervals. That makes acceleration constant or uniform.
One common example of uniform accelerated motion is gravity or the free fall of an object under its influence, considering we neglect air resistance.
Till now, in early Class 11 chapters, we will consider idealised scenarios where air resistance or common forces in mechanics, such as friction, are negligible. In practical scenarios, true uniform accelerated motion is never fully achieved. But for using kinematic equations, this approximation of negligible forces makes it easier to understand them.
Five Uniformly Accelerated Motion Variables
The key to mastering the equations of motion is in being clear on the five main variables in uniformly accelerated motion. Some in Class 11 may directly confuse positive and negative directions for acceleration, velocity, or displacement, and misinterpret which value represents initial or final velocity. That could lead to choosing the wrong kinematic equation, or worse, not getting the right answers.
| Quantity | Symbol(s) | Definition |
| Displacement | s or Δx | Change in the position of the object. |
| Time | t | Duration over which motion takes place. |
| Initial Velocity | u or v₀ | Speed and direction at the start of the motion. |
| Final Velocity | v | Speed and direction at the end of the time interval. |
| Constant or Uniform Acceleration | a | Steady rate of change of velocity. |
Equations of Motion Derivations
The equations of motion with their derivations are below. For each, there are algebraic and calculus derivations.
1st Equation of Motion Derivation: Velocity-Time Relation (v = v₀ + at)
This equation shows the relationship among four parameters in the uniformly accelerated motion of an object.
They are final velocity, initial velocity, acceleration, and time.
Algebraic Derivation of Velocity-Time Relation
This derivation comes directly from what you know of average acceleration:
a = (v - v₀) / (t - 0).
If we rearrange this, it gives us at = v - v₀, which leads to the final form.
Calculus Derivation of Velocity-Time Relation
We start with the definition a = dv/dt. Integrating dv = a dt (with a being constant) from the initial state (v₀ at t=0) to the final state (v at t) yields the equation.
So we use the integral symbol, ∫, which adds up the tiny pieces. With the sum of the infinitesimal velocity changes (dv) that happen during every single instant (dt), we can find the total.
∫ dv (from v₀ to v) = ∫ a dt (from 0 to t)
v - v₀ = at
v = v₀ + at
2nd Equation of Motion Derivation: Displacement-Time Relation
The second kinematic equation calculates displacement based on three parameters. They are initial velocity, time, and acceleration.
Graphical Derivation of Displacement-Time Relation
Let’s consider, displacement (x) is the area under a velocity-time (v-t) graph.
For uniform acceleration, the graph is a straight line.
The area under this line is a trapezoid. It can be split into a rectangle (area = v₀t) and a triangle (area = (1/2) * t * (v - v₀)).
Since, we know, that v - v₀ = at, the total area is x = v₀t + (1/2)at²
Calculus Derivation for Displacement-Time Relation
Here, we are going to use the definition v = dx/dt.
When we substitute the first kinematic equation, v = v₀ + at, it gives dx/dt = v₀ + at.
Now when we integrate dx = (v₀ + at) dt from an initial position of 0 to x, we get the final equation.
It’s like this. We rearrange the equation to get all the position-related terms (dx) on one side. All the time-related terms (dt) are on the other side. dx = (v₀ + at) dt
Then we integrate both sides. The position is integrated from 0 to x. On the other hand, the time-dependent expression is integrated from 0 to t.
∫ (from 0 to x) dx = ∫ (from 0 to t) (v₀ + at) dt
The integral of dx is simply x.
Left Side: ∫ (from 0 to x) dx = [x] evaluated from 0 to x = (x) - (0) = x
Right Side: We can split the integral into two parts. Since v₀ and a are constants, we can take them out of their respective integrals.
∫ (v₀ + at) dt = ∫ v₀ dt + ∫ at dt
Solving each part using the power rule for integration (∫ tⁿ dt = tⁿ⁺¹ / (n+1)):
∫ v₀ dt = v₀t
∫ at dt = a ∫ t¹ dt = a * (t¹⁺¹ / (1+1)) = a * (t²/2) = (1/2)at²
Combining these gives: v₀t + (1/2)at²
3rd Equation of Motion Derivation: Velocity-Displacement Relation
The third kinematic equation is useful when time (t) is unknown.
It connects final velocity, initial velocity, acceleration, and displacement.
Substitution Derivation of Velocity-Displacement Relation
This equation can be derived by eliminating t from the first two equations. From v = v₀ + at, we get t = (v - v₀)/a.
Substituting this into x = ((v + v₀)/2)t (another form of the displacement equation for constant a) gives the final result.
Calculus Derivation of Velocity-Displacement Relation
Using the chain rule, a = dv/dt = (dv/dx) * (dx/dt) = v (dv/dx).
Rearranging gives a dx = v dv.
Integrating this from the initial state to the final state yields a(x) = (v² - v₀²)/2, which simplifies to the final equation.
Kinematic Equation for Non-Zero Initial Position
What if an object does not start at the origin (x=0)?
You just have to include its initial position as, x₀.
Then displacement x in all the 3 kinematic equations is replaced with the term (x - x₀).
v = v₀ + at (no change)
x = x₀ + v₀t + (1/2)at²
v² = v₀² + 2a(x - x₀)
Practical Applications of Kinematic Equations
Here are two simplified examples for the use cases of equations of motion, aligned to your NCERT syllabus.
Free Fall in Gravity
One major application of kinematic equations is free fall. It’s the motion of an object solely under the influence of gravity.
Remember that free fall neglects air resistance in an ideal scenario of uniform accelerated motion.
The acceleration is constant and directed downwards.
What happens to the acceleration (a) of the body? Well, it’s replaced by g, the acceleration due to gravity, which is approximately 9.8 m/s² near Earth's surface.
The sign is typically negative (a = -g) if the upward direction is defined as positive.
Equations of Motion for Free Fall (from rest): If an object is dropped from rest (v₀=0) from a height y=0:
v = -gt
y = -(1/2)gt²
v² = -2gy
Note that height and rest are starting points.
Galileo's Law of Odd Numbers
Galileo's Law of Odd Numbers is a well-known principle in kinematics, which your textbook introduces.
It states that an object falling from rest travels distances in equal time intervals. We will know that they are in the ratio of consecutive odd numbers (1:3:5:7...).
Galileo provided the first quantitative proof that falling objects have uniform acceleration.
Before calculus in maths, this work of Galileo established that the velocity of a falling body increases consistently over time. (You must also read Galileo's Law of Inertia, as through this empirical observation, we have Newton's Laws of Motion).
This can be demonstrated using the kinematic equation y = (1/2)gt².
How to Choose the Right Kinematic Equation
For Kinematic equations Class 11-level questions, you can always refer to this table for quick reference.
| Kinematic Equation |
Use When |
Why |
Example |
| v = v₀ + at |
Displacement x is unknown |
Solves for v,v₀,a, or t without x |
Car accelerates from rest at 3 m/s² for 5 s — find v |
| x = v₀t +(1/2)at² |
Final velocity v is unknown |
Gives x using v₀,a,t, no need for v |
Ball dropped from rest — find fall distance after 3 s |
| v² = v₀² + 2ax |
Time t is unknown |
Links v,v₀,a, and x without involving t |
Car brakes from 20 m/s to stop over 50 m — find a |
Sample JEE-Style Examples on Kinematic Equations
Revision Notes for NCERT Physics Class 11
NCERT Solutions Class 11 Physics
Commonly asked questions
Can an object have zero velocity but non-zero acceleration at the same instant?
Zero velocity doesn't mean zero acceleration. When you throw a ball-like object upward, at its peak the velocity is zero. But acceleration remains constant due to gravity. The velocity is still changing from positive to negative at that instant. That means acceleration continues.
Does a negative acceleration always mean an object is slowing down?
It's not always true. Direction of velocity is the most important consideration here that will tell us whether acceleration increases or decreases speed. You can consider two scenarios. If you're falling, that's negative velocity. That implies negative gravitational acceleration. Here, your speed increases. If you're moving upward, that's positive velocity. Now, with that same negative acceleration, your speed decreases. For choosing the equations of motion, you need to know both the signs of acceleration and velocity to determine if you're speeding up or slowing down.
Why are sign conventions for displacement, velocity, and acceleration so significant for solving kinematic problems?
Sign conventions are important because all kinematic variables can be positive or negative. You must first choose your coordinate system and positive direction, then consistently apply signs. For example, if you are choosing upward as positive in free-fall problems, gravity becomes negative (a = -g), upward initial velocity is positive, and downward displacement is negative. The equations of motion work for any situation, as long as you substitute values with proper signs. Incorrect conventions lead to wrong answers.
Physics Motion in Straight Line Exam
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