Difference Between Constructor and Destructor
Have you ever wondered about the distinguishing roles of constructors and destructors in programming? Constructors initialize new objects, setting up initial states and allocating resources, while destructors clean up, releasing resources and performing necessary cleanup as objects are destroyed. Let's understand more!
In object-oriented programming (OOP), constructors and destructors are special member functions of a class that handle the initialization and cleanup of objects, respectively. Let's see their differences below.
Table of Content
Difference Between Constructor and Destructor
Below is a table showcasing the differences between the constructor and destructor.
Feature |
Constructor |
Destructor |
Purpose |
Initializes a new instance of a class. |
Cleans up an instance before it is destroyed. |
Timing of Call |
Called when an object is created. |
Called when an object is destroyed or goes out of scope. |
Functionality |
Allocates memory and initializes data members. |
Releases resources and performs cleanup tasks. |
Overloading |
It can be overloaded with different parameters. |
It cannot be overloaded; only one destructor per class. |
Parameters |
It can have parameters (default or parameterized). |
No parameters. |
Explicit Calling |
It can be called explicitly (usually not recommended). |
It cannot be explicitly called. |
Base class constructor must be called explicitly in the derived class constructor if needed. |
Base class destructor is automatically called after the derived class destructor. |
What is a Constructor?
A constructor is a special type of object-oriented programming (OOP) method that is automatically called when an instance of a class is created. Its primary role is to initialize the new object, setting initial values for its properties and performing any other setup or initialization that's necessary.
Java Constructor Syntax
public class ClassName {
public ClassName() {
// Default constructor code
}
public ClassName(Type1 arg1, Type2 arg2) {
// Parameterized constructor code
}
}
What is a Destructor?
A destructor is a special method in object-oriented programming (OOP) that is automatically invoked when an object is destroyed or goes out of scope. Its primary role is to release resources and perform clean-up tasks for the object before it is deallocated.
Syntax in C++, Python and Java
C++ Destructor Syntax
class ClassName {
public:
~ClassName() {
// Destructor code
}
};
Python Destructor Syntax
class ClassName:
def __del__(self):
# Destructor code
Java Destructor Syntax
Java does not have destructors in the same way as C++ or Python due to its automatic garbage collection system. Instead, Java provides a mechanism for cleanup through the finalize method, which isn't the same as a destructor but can serve similar purposes in some cases.
Example of Constructor and Destructor
Let us see an example of constructor and destructor in C++ below.
In the code below, we define a simple Resource class that dynamically allocates memory for an array of integers to demonstrate how constructors and destructors are used for resource management.
#include <iostream> #include <cstring> // for std::memset
class Resource {private: int* data; size_t size;
public: // Constructor Resource(size_t size) : size(size) { data = new int[size]; std::memset(data, 0, size * sizeof(int)); // Initialize the array with zeros std::cout << "Resource of size " << size << " allocated." << std::endl; }
// Destructor ~Resource() { delete[] data; std::cout << "Resource freed." << std::endl; }
// A utility function to fill the array with a value void fill(int value) { for (size_t i = 0; i < size; ++i) { data[i] = value; } }
// A utility function to print the array void print() const { for (size_t i = 0; i < size; ++i) { std::cout << data[i] << ' '; } std::cout << std::endl; }};
int main() { size_t size; int value;
std::cout << "Enter the size of the resource: "; std::cin >> size;
Resource myResource(size); // Create an instance of Resource with user-defined size
std::cout << "Enter a value to fill the resource: "; std::cin >> value;
myResource.fill(value); // Fill the array with the user-defined value myResource.print(); // Print the contents of the array
// When main() returns, myResource will go out of scope and its destructor will be called return 0;}
Output
Enter the size of the resource: 10
Resource of size 10 allocated.
Enter a value to fill the resource: 1
1 1 1 1 1 1 1 1 1 1
Resource freed.
Conclusion
Thus, constructors and destructors in object-oriented programming serve complementary yet distinct roles in the lifecycle of an object.
FAQs
What is a constructor, and what is its purpose in object-oriented programming?
A constructor is a special method in object-oriented programming that is called when an object of a class is created. Its purpose is to initialize the object's attributes or perform setup tasks required for the object to function correctly.
How does a destructor differ from a constructor, and what is its role?
A destructor is also a special method, but it is called when an object is about to be destroyed or deallocated, typically at the end of its scope. Its role is to clean up resources or perform any necessary cleanup tasks before the object is removed from memory.
Can a class have multiple constructors?
Yes, a class can have multiple constructors, known as constructor overloading. Overloaded constructors have different parameter lists, allowing objects to be initialized in various ways. This provides flexibility when creating instances of the class.
Is it necessary to define a destructor in every class?
No, it is not necessary to define a destructor in every class. In many cases, the default destructor provided by the programming language is sufficient. Destructors are mainly required when a class manages resources like memory, files, or network connections that need to be released explicitly.
What happens if I don't define a destructor for a class that requires cleanup?
If you don't define a destructor for a class that manages resources, the resources may not be released properly, leading to memory leaks or other resource-related issues. It's essential to define a destructor when necessary to ensure proper cleanup.
Hello, world! I'm Esha Gupta, your go-to Technical Content Developer focusing on Java, Data Structures and Algorithms, and Front End Development. Alongside these specialities, I have a zest for immersing myself in v... Read Full Bio