
Vectors: A vector is a quantity that has both magnitude (size) and direction. It is often represented as an arrow, where the arrow's length corresponds to the magnitude and the arrowhead indicates the direction. Vectors are used to describe quantities that involve both size and direction, like displacement, velocity, and force.
Geometrically, a vector can be represented by a directed line segment. A directed line segment is a line segment with an arrowhead. The vector shown on the right is denoted by (read as ‘vector AB’) or (read as ‘vector a’). The starting point A is called initial point or tail. The ending point B is called terminal point or head.
The length of the line segment AB indicates the magnitude of the vector and the direction of arrowhead indicates the direction of the vector .
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Problems based on classifying physical quantities into scalar and vectors
Working Rule:
Use the following results whichever is required.
- A physical quantity is a scalar if it has only magnitude.
- A physical quantity is a vector if it has magnitude as well as direction.
Problems based on graphical representation of a vector
Working Rule:
- Choose a suitable scale and find the length of line segment representing the magnitude of the given vector.
- Find the direction of the given vector.
Problems based on equal vectors collinear vectors and coinitial vectors
Working Rule:
Use the following results whichever are required.
- Vectors and are collinear or parallel.
= t , where t is a scalar.
Parallel vectors may have same or opposite directions.
- Two vectors are equal iff they have same magnitude and direction.
- Two or more vectors are coinitial vectors if they have the same initial point.
- , where t is a scalar.
Problems based on sum and difference of vectors
Working Rule:
Use the following results whichever is needed.
- + =
[Here terminal point of vectors is B and initial point of vector is B.]
How to remember: A + C= (remove B)
In general vector sum of any two paths to go from one point to another are equal.
- – =
[Here initial point of vectors and are same]
How to remember: A – C= (remove A and reverse the order of B and C)
- Resultant of a number of vectors is equal to the sum of these vectors.
- If and be the unit vectors along x and y – axis respectively, then unit vector along a line which makes an angle θ with the positive direction of x – axis in anti – clockwise direction is cos θ + sin θ .
If θ is made in clockwise direction then unit vector is cos θ – sin θ .
- If = , = , then = – = –
= P.V. of B – P.V. of A
- If P ≡ (x, y, z) then = x + y + z
- If P ≡ (x1, y1, z1) and Q ≡ (x2, y2, z2)
Then, = (x2 – x1) + (y2 – y1) + (z2 – z1)
Problems based on modulus and direction cosines of vectors
Working Rule:
Use the following results whichever is needed.
- If = x + y + z , then =
- Unit vector along = = + +
- Direction cosines of = x + y + z are:
, ,
Also, direction ratios of vector x + y + z are x, y, z and x, y, z are proportional to direction cosines.
- If and be the unit vectors along any two lines then + and – are the vectors along the line which bisects the angle between these two lines.
Problems based on equality and collinearity of vectors
Working Rule:
Use the following results whichever is required.
- Two vectors and are equal.
they have same magnitude and direction.
- Two vectors are equal iff they have same components.
- Two vectors in terms of , and are equal iff the coefficients of , and in the two vectors are respectively equal.
- Vectors and are parallel.
= t , where t is a scalar.
(i) If t > 0, then and have same direction.
(ii) If t < 0, then and have opposite directions.
- (i) If and are non-parallel vectors, then
x1 + y1 = x2 + y2 x1 = x2 and y1 = y2
(ii) If , , are non-coplanar vectors, then
x1 + y1 + z1 = x2 + y2 + z2 x1 = x2, y1 = y2 and z1 = z2
TIPS FOR EXAM PREPARATION
- Magnitude: This is the length or size of the vector. It tells you how "big" the quantity is.
- Direction: This indicates the way the vector is pointing. It can be described by an angle or by specifying a direction relative to a coordinate system.
- Representation: Vectors can be represented in various ways:
- Geometrically: As arrows with a specific length and direction.
- As ordered pairs or triplets: For example, (2, 3) or (1, 4, -2). These represent components along different axes (like x and y, or x, y, and z).
4) If P ≡ (x, y, z) then = x + y + z
5) If P ≡ (x1, y1, z1) and Q ≡ (x2, y2, z2)
Then , = (x2 – x1) + (y2 – y1) + (z2 – z1)
6) Vectors and are parallel.
= t , where t is a scalar.
(i) If t > 0, then and have same direction.
(ii) If t < 0, then and have opposite directions.
Maths Vector Algebra Exam
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